As a child, Ryouta Murakami had a friend named Kuroneko who tragically died in an accident. Her death sparked a new obsession in Ryouta as he continued her mission of investigating extraterrestrial life. Despite spending a decade on this journey, Ryouta was unable to find any evidence supporting the existence of aliens, and he found himself alone in the Astronomy Club. Everything changed when he met Neko Kuroha, who bore a striking resemblance to Kuroneko, but denied knowing Ryouta before disappearing with a chilling warning. Unbeknownst to him, Neko is a witch who escaped from a lab where scientists had been enhancing people's abilities to wield magic. Ryouta decides to defend the other oppressed witches, and as he investigates the connections between Neko and Kuroneko, he discovers hidden truths that allow him to both protect the witches and unlock the mysteries of his past.
Spin-off to the modern shounen hit Jujutsu Kaisen! It's been 68 years since the Culling Game. In 2086, an alien race known as the Simurians arrive on Earth in a spaceship. The fate of the world lies in the hands of two jujutsu sorcerers Yuka and Tsurugi Okkotsu. Jujutsu sorcerers and aliens, what chaos will be born from this meeting?
In a Japan laid to waste by a meteorite strike, two survivors, Habane and Saku, travel the desolate landscape in a lone 4x4. They have a single goal: to journey south to a place where they can finally see the Southern Cross in the night sky. But their path is far from easy, as every person they encounter on the road is more eccentric, unpredictable, and dangerous than the last... (Source: Kodansha, translated)
Born with an abnormal condition, Victor earned the nickname 'Pufferman' from his peers in his orphanage. To make matters stranger, he discovered his cravings for the human flesh. With no one to seek guidance from, how will he deal with these factors in his life?
Two elementary school pupils, a girl named Marine and a boy named Satoru, fall in love and are blessed with a rather unorthodox child which happens to be a robot. This robot is called Shingo and the story recounts how its mind develops and how it travels the world in pursuit of its 'parents' whom it has never had a chance to meet.
Yang Ming, a high school student, is a classic example of an underachiever. He is prone to fighting, absent from class, and guilty of cheating. Although he feels ashamed and desires to transform when confronted by the school's prettiest girl, he believes that it is too late for him to do so. Nevertheless, a fortunate coincidence grants him a pair of contacts with unique features that transform his visual perspective, and as a result, his destiny changes completely!
The winner of the 33rd Fantasia Award, a cyberpunk fantasy, has been adapted into a manga with stunning artwork!In the year 2099 of the Integrated Calendar, in the city of Shinjuku, a city that has reached the ultimate pinnacle of development, the legendary Demon Lord Veltol returns. Amidst the splendid prosperity of the colossal city-state lies a brutal 'darkness' concealed beneath the surface. With the intention of dominating this new world, the Demon Lord rises to action within the boundless future!
During a time when everyone was striving to attain immortality through cultivation, Wang Ling stood out as an exception. He had no interest in magic arts, cultivation, or pills - yet his cultivation level escalated rapidly. By the age of three, he was able to ride a sword; by seven, he had already achieved immortality. Despite his desire to keep a low profile, he unfortunately became the center of attention while attending an ordinary high school. It was exhausting to constantly be invincible and alone. All he wanted was to spend his life indulging in instant noodles. The existence of the mighty was dreary and mundane, even tedious... and to top it off, he was feeling stuck.
His pastime is playing the part of a pretentious individual. He's accustomed to discreetly spending lavish amounts around his peers as the ultimate affluent gamer with the most opulent armor and equipment. In the virtual realm, no problem is insurmountable if you have a deep pocket.
After dying in a plane crash, the protagonist found himself in an odd spatial installation that orbited an unfamiliar extraterrestrial planet. With a physical form, he spent over a hundred thousand years watching life evolve and civilizations rise and fall. Eventually, he awoke in a coffin and the narrative continues with the story of Gawain, the esteemed Grand Duke who helped establish the Kingdom of Ansu.
What possibilities are available to a mechanic? What capabilities does a scout possess? What actions can a military personnel undertake? However, a repugnant and overweight individual who can skillfully blend these three vocations with expertise in psychology methods and covert warfare strategies is not looked upon favorably.
Our endeavor to unravel the enigmas of the unexplored celestial realm begins with the employment of space travel, time manipulation, and advanced machinery. After the apocalypse, humanity embarks on a journey to scrutinize the vast universe aided by the activation of space adaptors, marking the genesis of the macrocosmic era. Far from being an undisputed paradise beckoning exploration, the cosmos poses a formidable, unknown terrain characterized by danger, obscurity, and mortality. Undeterred, we boldly march forward to confront the boundless horizon, motivated by an unswerving devotion to the continuation of our species. This is an age in which we undertake a cosmic expedition without trepidation, and no obstacle can impede our quest for discovery.